PM3.6 - Donkey Kong - Subaction - AttackAirN
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
Stats
IASA: |
37 |
Auto Cancel Window: |
1-6, 37-42 |
Auto Cancel Lag: |
5 |
Landing Lag: |
17 |
Landing Lag (L-Cancel): |
8 |
Hitboxes active: |
7-24 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
100 |
361 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
14 |
20 |
100 |
361 |
Normal |
Kick |
8 |
7 |
|
0 |
2 |
14 |
20 |
100 |
361 |
Normal |
Kick |
8 |
7 |
|
Frames:11-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
10 |
100 |
50 |
Normal |
Kick |
6 |
6 |
|
0 |
1 |
10 |
10 |
100 |
50 |
Normal |
Kick |
6 |
6 |
|
0 |
2 |
10 |
10 |
100 |
50 |
Normal |
Kick |
6 |
6 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.401, unk: 0 }
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: -3.99, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 3.99, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 7.0, x_offset: 0.0, y_offset: 0.78, z_offset: 3.32, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.0, x_offset: -5.99, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 5.99, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.78, z_offset: 3.32, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(26.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 20.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- SoundEffect1(2794)
- Subroutine(0x2c430)
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 20.0, scale: 1.7, randomize: None, terminate_with_animation: true })
- SyncWait(4.0)
- SoundEffect1(2794)
Other
- AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }